I’m definitely still in the beginning of Elden Ring. I’m currently at level 34, still using a samurai character. The last few times I’ve played, I’ve essentially gone around, killed some skeletons and talked to a bunch of NPC’s and I killed a dragon.
NPC’s
I talked to a guy named Kenneth Haight (he wants me to go to some unspecified fort and take it back for him), a girl that gave me Jellyfish ashes, and a pot, and Blaidd (he wants me to let him know if I see a guy somewhere, I forgot his name though). I also went to the Roundtable place and talked with several people there.
Normally, I am a player of linear one-person type games. I prefer horror games. I like to be able to play “intensely” for a few days, or several weekends in a row or whatever, and then be done with the game. But, Elden Ring, and all the NPC’s that are in the game, and just the vastness of the world makes it so that the idea of being done after a couple of weeks even is impossible.
Because I do play a different kind of game, normally, I think that this game may be one that I pick up and put down. One that I play while I’m in between other games, that kind of thing.
One thing, I know this has to be on the wiki or something, but how do I know what to do for each NPC? Like, I talk to a person, and then later I have something for them, but how and when do I know when I’ll have the thing. Does the game ever let me know, does it make the object for the NPC a different color or indicate somehow who or where that item should go?
Dragon
The other thing I’ve done recently is kill a dragon in Caelid. It was a dragon that was just sitting there, and it didn’t take anything from me but time. Now, I have a bunch of dragon hearts and stuff, but I don’t know where the dragon church is.
So right now in the game, I feel like I need to find the dragon church, and then the fort that the guy wants me to help him with. I know that Blaidd also will help or need help with something, but I don’t know what, exactly. I also would really like to get something that will allow me to use magic.
I finished a first draft of my latest project a little while ago. Ever since I wrote the end, I’ve been both excited to move on, and also scared of the process. I’d like to discuss all the expected steps in writing, and help people realize when they’ve come to the end. First, we’ll discuss the steps, and then how you know if you’ve arrived at your final draft.
Steps
Outline
Zero Draft
First Draft
Second Draft
Third Draft
Final Draft
Outlining
This step can take a lot or a little bit of time, depending on which type of writer you are. Even the most seasoned of discovery writers will still have at least some idea of the plot before they sit down to work.
An outline can be as simple as a couple of index cards that have a few vague sentences about your plot. Or as complex as a codex with character backstories and sketches, along with the economy of your fantasy world going back 1000 years.
At the end of the day, the outline should help you get started. They do say that you either spend a lot of time in edits later, or you plan everything in our outline and don’t have to do so many edits at the end to figure out how to make your plot work together.
When you are done with your outline, you move onto…
Zero Draft
The zero draft is the draft that you are okay to mess up a bunch. I like the term zero draft, because it feels like, with this draft there are no stakes. One of the best things you can do for your writing habit is to take the pressure off. If you feel like you need to have a certain feeling, or write during a certain time or in a specific location or using something special; you are putting too much pressure on yourself.
If, because you have to be in a certain place or use something specific to write, and you find yourself not wanting to do so because of it. Then, stop. Writing is a difficult and messy process. There is no reason why, if you are thinking about something, not to jot it down anywhere. You can write on and with almost anything. Although, I wouldn’t suggest trying to write the great American novel with blood. Ha.
The zero draft is the first time the story that’s been in your head for so long will come together. Even if you’ve been outlining for weeks and feel like you know everything that will happen, at least in my experience, it will change. The zero draft gives you permission to make the changes, to allow all the messy nonsense to happen on the page.
Then, after you’ve finished your draft, you’ll move onto….
The First Draft
It’s okay for your first draft to be messy. You also want to go through and begin clean up.
It’s always important to think globally before you think locally. By this, I simply mean to fix big problems before you start fiddling with the small ones. So, if you’ve outlined a lot maybe you don’t worry so much how your plot hangs together, but it is important to be aware of all of the big idea items. Make sure that the gun that was on the wall in act 1 is used during the climax in act 3.
After you finish a first draft, you may feel like giving it to an alpha reader. That’s fine. Not necessary, but fine.
Then, you’ll move onto…
The Second Draft
When your work is ready to be considered a second draft, it should have a plot that makes sense. It’s okay to still have grammar errors at the second draft.
This means, that during the second draft, you should start working through which characters are doing what and why, does it make sense for the overall plot? You should have a working understanding of all of your characters and their motivations, you should know if it makes sense for a character to run into a dangerous situation, and if it doesn’t make sense but you need it for the plot, then you need to figure out what kind of extraordinary circumstances they would require in order to go into the situation, and then make those present in the work.
Once the plot is in line, and the characters are acting in ways that make sense, you can send the draft to an alpha reader. Still not required, but definitely going to be a good option.
Then, you’ll move onto…
The Third Draft (not the final draft yet)
Edits. This is where you will want to start editing. You want your syntax to shine. The words should work together to build the story you are trying to tell. Editing also happens from “big” to “small.” As you’ve gone through the drafting process, you will have already done some editing. The first type of editing, developmental editing, is what you are going through as you get your plot in line, and make sure your characters make sense.
In the third draft, you get more granular. Starting with line editing. Line editing is where you focus on the flow and style of your prose. Then, you’ll want to do proofreading, where you identify and correct your grammar and spelling errors.
Now, it is absolutely time to give the draft to several beta readers for feedback. You can always give them a list of things you are concerned about, and make sure to get feedback on those things. It is not helpful to have a couple friends read your work, and tell you it’s amazing. If you want to feel good, it’s wonderful. But, if you want constructive feedback, you’ll most likely need to find people who are going to be impartial judges of your work. That is the best way to get it to shine
Final Draft
Once you’ve received and corrected the novel as much as you can, taking into mind all the feedback from your readers, then it will be time to send it out to wherever you want it to go.
Recently, I realized while writing my current WIP, one of my main characters had an issue with their arc. After discussing it with a friend, I thought it may be a good subject to write about. Not only the issue at hand, but also how do we make character arcs that are compelling? Read on for more information about character arc, how to write it, why it’s important, and what kind of impact it has on the plot.
Character Arc
What is it?
The character arc is the inner journey that the main character or characters go through over the course of the story. Usually, there is some important trait that the character(s) need to develop in order for the plot to resolve itself. For example: in A Christmas Carol the main character goes from being an old miser, who wants only to keep all of his money, to being a generous person. His inner journey is that arc. It walks hand-in-glove with the plot, all the elements that are happening on the outside.
How do you make one?
How do you make your character arc? Essentially, the first thing is to envision what you want the character to be at the end of the story. Do you want them to learn a lesson about being a better fighter? Do you want them to learn that it’s not good to be a bully? Whatever the story is that you are telling, you need to think about what you want the character to learn, and then you work from there. If you want your character to be harder than they were at the beginning, then make sure that they are soft when the story begins. If you want them to learn about kindness, then they need to be unkind.
How does this work into Plot?
It is, and it isn’t the plot, if that makes sense. The plot is the thing that the story lives on. The skeleton, or the roadmap, or whatever you want to call it. The character arc is the meat that goes on the bones, kind of, or the way that the story becomes believable, or maybe the way that the reader is able to suspend their disbelief long enough for the story to take place. The character arc is written into many plot points. There are moments where the character is able to learn a new skill. Or do something they failed at before. Those moments not only require that the character is at the right location at the right time, but that they have gone through enough mental growth that the moments are possible.
I don’t think I have one, do I need one?
Probably. Most stories involve some kind of personal growth. Even if that growth is learning a new skill (like going from being a down-on-their-luck paper pusher to being a CIA agent, or something). It is still mental and physical change, of some kind. Learning a skill will take not only practice, but also confidence building, and probably encouragement from someone the character admires. However, I will put a caveat here: there are some stories that don’t have a character arc, really long series’ like Janet Evanovich’s Stephanie Plum novels. In these, the character doesn’t change much over the course of a single novel; simply because the reader expects that they will be getting into the same kind of antics during the course of the next one. Because of that expectation, we cannot have the character change and get their life together every single novel, just to have it fall apart again.
Character Arc Conclusion
At the end of the day, when you make a character arc, the trick is to think about where you want your main character(s) to end up. Then, think about what kind of story you are telling. Where can those two things meet? If you want to write a horror story, and you want to end up with a character who has learned that it doesn’t pay to be a bully; maybe you start out with your characters as camp counselors, and your main character is making the younger kids feel bad. Maybe there is one in particular they are picking on. Then, the horror starts, and the main character has to take care of the kids and make sure they are okay, and the main character’s arc is getting the kid that he made fun of to trust him, so that he will survive the ordeal.
Even though I am what you would call a pantser or a discovery writer. These things, if you want them to come out right, they do take planning. You either plan before, or you change everything during a rewriter when you figure out it didn’t work.
Now that I’ve gone over the different plot structures here, here, here and here; I want to talk about types of plots. They say that there are only seven plots out there. That those seven plot archetypes can encapsulate all literature, and every story ever written.
The seven plot archetypes are:
Overcoming the Monster
Rags to Riches
The Quest
Voyage and Return
Comedy
Tragedy
Rebirth
Let’s go ahead and look at each of the archetypes in detail and what kind of story you would tell while using it.
Plot Archetypes
Overcoming the Monster
This one would be used when you have a character who has an issue that needs to be resolved internally. Maybe they are an addict, and the story is about their journey to sobriety. Another, more literal interpretation could be a fantasy story where someone is captured by some kind of monster, and they have to either befriend or defeat the monster in some way. The Princess Bride definitely has this plot type.
Rags to Riches
Easy enough to figure out this story. A poor person finds success. I would say that we see this one more commonly, where someone in the first exposition has everything; then they lose it, and they have to gain it again from nothing. Cinderella would be an example, although in more modern re-tellings Cinderella does get to gain her good fortune back, in the old fairy tales, she just waited for rescue in a more passive role.
The Quest
Our characters have to do something. There are usually pretty high stakes in these types of tales, it’s important to get the baby to the person because the world may end. The most modern example of this I can think of is Disney’s Onward. Which is, of course, a movie. A book that has a quest plot is really any fantasy book you pick up. The Way of Kings has some questing, Words of Radiance as well. Any story where the characters need to find something, and the stakes are high would qualify.
Voyage and Return
This is The Hero’s Journey. The characters go on a journey, and then they return home. The journey could be far reaching, it could take them into a whole other dimension–like in The Lion, the Witch and The Wardrobe, or across the universe like in: The Hitchhikers Guide to the Galaxy. The most popular example of this archetype is, I think, The Lord of the Rings.
Comedy and Tragedy
As they say, comedy ends with a wedding and tragedy, a funeral. When I think of these two types, I think of Shakespeare. There are so many examples of both in his works. The comedies normally revolved around a mistaken identity, while the tragedies dealt with all kinds of heavy subjects. A lot can be learned by studying the bard’s works.
Rebirth
The character is born anew. The Hunger Games books do this, do a degree. The Katniss we meet at the beginning of book one, and the Katniss that we end the last book with, are very different people. Although, whether that is due to her own inner thought processes, or simple PTSD is left up to the reader/audience to decide.
The Plot Archetypes are a mix and match bag of tricks for the writer to use. Use a Quest and a Comedy, or a Rebirth and a Tragedy. It’s important to know what kind of story that you are writing. One part of knowing that, is to understand what kinds of stories are out there. The only way to understand what exists in the world is to study it. I know it sounds boring, but it is important to know what you are doing.
Thank you for reading my post about plot archetypes, please let me know if you would like to see more of this kind of thing, or if you would like to know something else.
If you are a reader of contemporary fantasy, you’ve heard of the author Brandon Sanderson. Whether you’re a fan of his work, is a different story. I have recently finished one of his standalone novels, Warbreaker, and I would like to discuss it. Here is my Warbreaker book review.
Warbreaker Book Review
Worldbuilding
The highlight of Sanderson’s work is always the worldbuilding. If you are a lover of fantasy, this is always a major component of the work. The audience of fantasy has certain expectations that they will step into a new world, alien from our own, and that want to be completely immersed in it. Sanderson does this better than almost any other author I’ve read. He always takes religion, commerce, trade, etc. and he weaves them into the story so that the reader understands the tapestry that the characters are build upon.
If we think of our story as if it’s a rug; then, Sanderson uses all of the browns and tans to weave the background into a rich landscape–with some greens and blues really making the entire thing a rich piece. And then, he takes the main characters and makes them bright colors (relevant due to the story I’m reviewing) that we want to see, but the whole picture is fascinating too. Essentially, what I am saying, is that Sanderson is successful at world building because he not only makes us care about the characters, he also makes us fascinated in the world.
Characters
Sanderson’s books are not character studies. They are books where there is action. Think Epic battles, in some of them there are literally world altering events and battles where everything changes. These are not books where you can figure out how to imitate the quiet psychological horror a woman feels when she realizes that she’s being stalked, or something. However, that is not to say that the characters are not interesting.
Having read several of his books, I do feel like he has some archetypes that he likes to go back to, for his characters. Which is totally fine, he is a really fast writer and the characters he likes to draw on more than one time, they tend to be background characters. Personally, I don’t feel like Sanderson is the author to emulate if you are a writer who is looking to write a book that takes place in one location and is mostly in a person’s head.
Plotting
Sanderson has a lot of ideas about plot that are more complicated than I’ve discussed. Although I have discussed that basic plot structure, which doesn’t really vary all that much–I mean really, we begin, see our main character living their life, something happens, the hero doesn’t want to change, then they have to change, a bunch of trial and error happens, and then the big action scene happens where they finally are triumphant, and then the story ends. There are a bunch of different things that happen in the middle, depending on what kind of plot you are following.
Sanderson has a LOT of thoughts about plot. He has a tendency to notice a “heist” plot, and then want to mix it with a “romance” plot or an “overthrow the government” plot. I find it interesting that he labels everything like that. I suppose that they are all plots, but I think of the plot as the structure, and then the story itself is the meat. But, it can all be the plot.
Review
As far as the actual review of the story. Warbreaker is an interesting concept, and it is well-written. The plot of the story has more romance elements than other stories of his that I’ve read. This story is one about a girl who is unexpectedly ripped from her home, and has to adapt to a new culture. It’s also about sisters, and kind of about zombies, in a very small way.
For an aspiring writer, if you are looking to write in the fantasy space, all of Sanderson’s writing is important to study. Not as important as like Anne McCaffrey or J.R.R. Tolkien, maybe, but still important. Also, he is an author that engages with his fan-base, and he also puts a bunch of writing advice out. Sanderson, as a person, is admirable. He seems to be a genuine person who wants to give others a hand up. Also, Warbreaker is available for free on his website for download.
I also want to mention, that you can view differing versions of the book on his website, so like you can view his process and how it got to be the polished end product.
The Hero’s Journey is the first plot type that I looked at when it first occurred to me that there was such a thing. I think it may have been the first one that appeared when I began a search. I feel like this plot type ends up in so many places, because it is so easy to recognize. Once I read about it, I immediately thought of Lord of the Rings. Joseph Campbell wrote a book called The Hero with a Thousand Faces. This book goes through all the stages of this plot type. Without further ado, here are the seventeen stages:
The Hero’s Journey: Stages
1. The Call to Adventure
As we’ve seen with Plotting: Freytag’s Pyramid, Plotting: The Three-Act-Structure, and Save the Cat Story Structure plots have a tendency to begin with a “day in the life,” The Hero’s Journey is no exception. Our hero starts out living their normal life, and then something happens, changes, or someone invites them to do something that starts them on their journey.
2. Refusal of the Call
This is also a typical moment. The hero doesn’t want to go on an adventure. They want to keep on living their life, but there are reasons that they cannot say no, or other forces that keep them from saying no.
3. Supernatural Aid
The hero receives some kind of otherworldly help in the beginning of their journey.
4. The Crossing of the First Threshold
This is where they take their first steps into the new world. They really begin their journey at this point.
5. Belly of the Whale
This stage represents the final separation of the hero from their known world and self. The hero is showing their willingness to fully immerse themselves in the unknown and change themselves for the better. The hero may have a minor setback at this stage, or some other struggle where they lose something.
6. The Road of Trials
The hero experiences a series of trials, usually in threes; before he is able to move forward in their journey. These are fluid and ambiguous. They will lose some and have to keep moving forward and gaining confidence in order to move successfully through the story.
7. Meeting with the Goddess
The hero meets someone who provides them with something that will help them later on.
8. Woman as the Temptress
Despite the poor name for this stage; essentially it’s about something that the hero wants, but shouldn’t have. It’s really about the differences between what should be and what is.
9. Atonement with the Father/Abyss
The point of the story that everything has been moving toward. This is a confrontation with an entity that holds the power of both life and death within it. The hero has to trust in the figure that they will be able to confront whatever it is they need to confront, and come out on the other end better/unscathed, etc. The thing given by the other figure earlier in the story will be helpful at this point. The two figures should be mirror images of one another.
10. Apotheosis
The hero reaches a greater understanding. They have learned the lesson that they needed to learn.
11. The Ultimate Boon
The goal of the quest was achieved. Whatever the hero set out to do, was done.
13. The Refusal of the Return
Having found success in the other world, the hero does not want to return to the ordinary world.
14. The Magic Flight
The hero may have to run with the boon, if they have angered the gods, or have made them jealous by winning it.
15. Rescue from Without
Just as they needed aids and helpers to begin their journey, the hero may need help getting back to the ordinary world. This is particularly true if they were wounded or weakened.
16. The Crossing of the Return Threshold
This one seems a bit overly complicated. The hero, not only needs to return to regular life. But, they also need to retain the wisdom they gained on their journey. And they need to share that wisdom with the people around them. That’s a little hard to fit into the last chapters of your novel.
17. Master of Two Worlds
In the end, the hero will be a master of both their inner and outer worlds. They will be happy in both.
So, those are the stages of The Hero’s Journey. Joseph Campbell’s book on the subject was published in 1949, so you will forgive a lot of outdated phrasing. However, you can easily see how any adventure story can fit into the stages. Campbell studies a lot of myths from a lot of different cultures to come up with the ways in which we tell stories across cultures.
This information is always good to know as a teller of tales, because, no matter what kind of stories you want to weave; you are adding to the tapestry of your own culture. You are putting your own mark in your way, making your own folklore if you will. Adding your own voice to the many that have come before you. And it matters. Allow your voice to be heard, remember that the way you see the world is important, your views are important. Your way telling of Beauty and the Beast or that incident that happened a couple of years ago that’s now family legend; it’s yours, and it’s important. I suppose that’s a post for another day though.
Tension and conflict are the heart of a story. Both are important tools to use, it is necessary to a successful story that the tension raises throughout the tale. The tension needs to pull the reader/audience along, it keeps them turning pages. While the conflict of the story, does the same thing, but in a different way. We will talk about these two important pieces of story. Tension and conflict in writing.
Tension and Conflict in Writing
Tension
Tension is the feeling that something bad is going to happen. That feeling of something around the corner. This is used in a lot of different ways, we up the tension between characters, sometimes it’s two people who don’t get along that well; sometimes it’s sexual tension. Other times, the tension is a feeling of things about to fall apart. The plan, so carefully constructed, isn’t going to work at all. Maybe, if your story is of the thriller or horror variety, the tension is the killer/monster getting closer, while the protagonist remains in the dark.
The tension in the story should draw tighter and tighter, before releasing, and then it should do it again. You should have several moments in the story where tension is released, and then it builds back up, before crescendoing during the climax, and finally breaking once and for all during the resolution
Conflict
Conflict, while easier to understand, can also be easy to misunderstand. Conflict is not always an argument or a fight. It can simply be a moment where the character has two things that clash with each other. Maybe they have two goals; but if they reach one, the other is hindered. That itself would create conflict in the story.
Conflict can also be direct, the protagonist and the antagonist, a fight or even a war, depending on the story. But, think about everyday life. There are lots of things that are in conflict with each other all the time. You have little arguments with your spouse/child/brother/sister/mother/father/the weird lady at the service counter. You have issues in traffic, or you have conflicting opinions in your own mind. All of these things feed into the story. Every step of the way, you should have tension that raises, and conflicts that need to be resolved.
Every story needs to have both tension and conflict in writing. Hopefully this article gave a little clarification on what that means, and how to apply to your own writing. Thank you for reading, let me know if you would like more of the same types of posts, or different ones.
Save the Cat is a plot type where the different parts of the plot are broken into “beats.” All the beats have a particular percentage associated with them. Which allows an aspiring writer to understand how much of the story belong to each part. Without further ado, here is Save the Cat story structure.
Save the Cat Story Structure Beats
Act 1
Opening Image (0-1%): A snapshot of the protagonist and their world.
Theme Stated (5%): A statement, made by someone else, not the protagonist. It hints at what the character arc for the protagonist is going to be. This is also referred to as a life lesson.
Set up (1-10%): This is what I call the “day in the life of.” This is where you see the protagonist’s world before things change for them.
Catalyst (10%): This is the inciting incident, the thing that happens that changes everything for the protagonist, and makes their old life impossible to go back to.
Debate (10-20%): A section where the protagonist debates about what to do next. This should show their resistance to change.
Act 2
Break into 2 (20%): This is the moment where the protagonist accepts the call to action, essentially they decide to take action in a way that moves the story forward.
B Story (22%): A new character is introduced that will help the protagonist along the way. This person will help the protagonist grow, and assist in resolving their character arc.
Fun and Games (20-50%): This is where we see the character in the new world, they are either succeeding or floundering. This section represents the “hook” of the story.
Midpoint (50%): The fun and games section culminates in either a false victory, or false defeat, and should raise the stakes and push the story forward for the protagonist.
Bad Guys Close In (50-75%): If the mid-point ended with a false victory, then everything should start to get worse. If it ended in a false defeat, then things should start to look up for the protagonist. Either way, the protagonist’s deep-rooted flaws are closing in.
All is lost (75%): The lowest point. Something pushes our protagonist to rock-bottom.
Dark Night of the Soul (75-80%): A moment where the protagonist reacts to everything that has happened so far. They should be worse off than they were at the beginning of the story. This is the moment right before they figure everything out.
Act 3
Break Into 3 (80%): The moment when the protagonist realizes what needs to be done to fix the problems from Act 2, and also to fix themselves. Their character arc is almost completed.
Finale (80-99%): The protagonist enacts the plan that they came up with. The world is not only saved, it’s better than it was before.
Final image (99-100%): This is a mirror to the opening image, where everything is fixed.
If you have read some of my other posts, or you have some knowledge of plot structure, you will notice the similarity to Freytag’s pyramid, and to the three-act-story-structure. In reality, most plot types will follow the same trajectory. This is one is good if you need to know about specific things and when they should happen in your story to keep yourself on track.
The next time I discuss plot, we will look at a structure that is near and dear to my heart, the hero’s journey. So stay tuned for that, and thank you for reading and let me know if you have any questions.
I once had a class where an author came and spoke about the differences between writers, and everyone else. What are these differences? Writers take their weird thoughts and expand on them. Non-writers will just shrug them off, and move on. With that being said, let’s talk about coming up with story ideas.
How?
How does a person come up with an idea for a story? Lots of ways. I will go over a few that I’ve used below.
Writing Prompts
One of the easiest ways to come up with an idea is to look at a prompt. A writing prompt is a couple of sentences. They will usually detail a situation, and maybe a character. Then they will ask the writer to take the situation/character from there. You can sign up to get writing prompts sent to your email, or they can be found through social media.
Pictures
Grab a picture that you really love. It could be anything, it could be a photograph, it could be a painting, a drawing, maybe even a sculpture. Make a story that revolves around the picture. Imagine what the world of the picture is like, if it’s a surreal, imagine a whole where that kind of landscape can exist. If it’s a photograph, if there is a person in it, what are they like (if it’s a photo of someone you know, then focus on another aspect of the picture).
If it’s a beautiful landscape, what can you imagine happening there? What if that beautiful landscape was previously the site of a large battle, what if that landscape was the home of a fantastic creature, or a horrible murder, or what if the children gathered there on the night their parents died, or their house burned, or maybe the mountain is the one that the woman summited after she’d gone through so much, and she was finally gaining her own power back.
Folk/fairy Tales
Re-told fairy tales have been something that people are interested in reading for a long time now. Because they are well-known, they may be harder to get published. However, that shouldn’t stop anyone from taking their favorite folk and fairy tales and then bringing them into the 21st Century and making them their own. You can even ditch the magical aspects, or maybe remain more faithful to the Grim’s version, or alternatively, you can take multiple tales and weave them together. Maybe Beauty is a badass carpenter, and instead of being pressured to marry the town jerk, she gets called to a mansion to make some kind of chair or railing or something, and on the way there she meets up with red riding hood or Hansel and Gretel.
Also, because the fairy tales have been done so many times and are well-known, it may be worth it to look into legends from different areas, or ones that aren’t that well-known in your area. Or you can use it as a framework for the story, without making it apparent that it came from a folk or fairy tale.
Pay Attention
This last idea is simply about paying attention to the world around you when you are out and about. When you are walking down the street, and you see someone that you find to be completely interesting, put them in a work, or use them as a jumping off point for a story. Or when you have weird occurrences happen to you, and you think “what if,” either write those down, or just try to remember them when it’s time to write.
So when coming up with story ideas, one size doesn’t fit all. But, there are enough ways to come up with a story that everyone should be able to find something to work for them.
Thank you for reading! Please let me know if you want to hear more about how to come up with ideas, or maybe a writing prompt? Let me know what you are looking for.
When looking up outlining a novel, searching it; there are so many options. There are options that have chapter-by-chapter templates, options that go into detail about structures. Because there are so many options out there, I will simply talk about my experience and share my personal thoughts on how to outline, and why.
Beginning: how to outline and why?
I would describe my writing style as more of a “pantser” instead of a “plotter.” By pantser I mean, I’m one of those “by the seat of my pants” kind of writers, who writes and discovers my plot as I go. I’m not, what you would call, a gal with a plan.
When I start writing, it’s with a kind of vague idea. Like, what if there was a society who eschewed the idea of magical people, unless they were taught properly. If their magic just appeared, they were shunned and left to die. Which is the idea I started my first what you would call “trunk novel” with. You know, that one that you finish, and then you realize that it’s a mess, and you may not ever be able to fix it, and so it sits. And it does still, finished, have re-written, just sitting. I hope someday to have the skills to fix it.
So, after the vague idea, I usually come up with a couple characters, and a conflict, or maybe conflict and then characters. Usually I have two characters that are important, and then an antagonist. Then, I get going.
What I learned from my first experience, is that some kind of outline, even if I deviate from it immediately, is paramount to writing success. We all learned how to write outlines in school at some point, some teacher in middle school taught everyone how to outline notes properly.
Outline
You can start there, if that’s where you are comfortable. Remember how the story needs to have: inciting incident, rising action, climax, falling action and resolution. You will use each of these parts of the plot to build your outline.
Example
Inciting Incident: girl finds out she has powers
Rising Action: Tries and fails to use powers, fails to do x, y, z things. Grows in power, gets advice, makes friends, has maybe a romantic moment??? The antagonist is disguised as a friend, gives bad advice or plants an idea that the readers can see will hurt the girl, but the girl’s information at the time leads her to do the thing that hurts her. Antagonist is revealed to girl and group. Antagonist is lost, they run away.
Climax: The girl and the antagonist get into a final showdown. The girl wins, and the antagonist is defeated, or maybe realizes they were wrong.
Falling Action: Romantic moment again, girl gets boy.
Resolution: All subplots are tied up, any friend relationships that need to be resolved are sewn up, maybe something is hinted that that will need to be resolved in a second book.
That could be an outline before you begin writing. I suggest a simple outline before beginning because it will give you something to write toward. You can just mentally remind yourself that during the first chapter or two you need to show your character and where they live, but that you need to be building toward the moment where something that happens that changes the life of your main character.
Conclusion
I don’t suggest going into a lot of detail before beginning, simply because in my experience, things change as you write. If you box yourself into a detailed chapter-by-chapter blow-by-blow of the action, then when you get a brilliant idea, it’s harder to follow it.
So, to sum up, in my experience an outline is a good idea. But, not a detailed one. However, it depends on the kind of writer you are. Thank you for reading about how to outline, and why?